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DS Using C/C++
 

Embedded Systems Training Institute in Hyderabad

 
     
 

EMBEDDED REAL-TIME SYSTEMS
[This Training Course covers 8 modules]

  • Domain Knowledge (Covering Embedded Systems)
  • C Programming
  • Micro Controllers (Practical/Application Programming)
  • Linux Internals(Programming Environment)
  • Linux Network Programming(Protocol Development Operations)
  • Device Driver Programming in Linux
  • Embedded Linux using ARM9 (Ex: Mobile Phones)
  • Real-Time Operating System

Module # 1
Domain Knowledge

  • What is Embedded System & why it is Popular?
  • Who Should Learn?
  • What Programming Languages in Embedded Systems?
  • Embedded Development Life Cycle (EDLC)
  • Categories of Embedded Systems
  • Embedded System Design Issues (H/W & S/W)
  • Inside Embedded Systems
  • How to learn Advanced Embedded standards?
  • Embedded System Applications

Module # 2

C Programming

  • Fundamentals of C
  • Control Flow
  • Data types, Operators & ExpressionsFunctions

Function

  • Function type and return value
  • Pass by value and pass by reference
  • Output parameters
  • Local variables & Static variables

Arrays

  • Initialization
  • One-dimensional & Two-dimensional array initialization

Pointers

  • Introduction to Pointers
  • Types of pointers
  • Pointer Arithmetic
  • Pointers as Function Arguments

Structures

    • Packing of elements within a structure
    • Accessing members of a structure with structure variables
    • Structure pointers

    • Memory Allocation Techniques [Static, Dynamic]
    • File Management [Opening of File, Writing to File, Reading form File, Control Operations on Files & Closing of File]

    Data Structures

    • Stacks
    • Queues (Linear queues & Circular queues)
    • Linked Lists [Operations on linked lists, Single linked lists, Double linked lists]

               
    Module # 3

    Linux Internals

    • What is Open Source and why do you care?
    • Linux features and characteristics
      • Protected memory
      • Processes
        • Foreground vs. background
      • Users and Groups
      • Root user
      • Graphical desktop environment—KDE
    • Linux Distributions
    • Architecture
    • File System
    • Basic aspects, Root File System, VFS
    • Mouting a file system, Superblock, The Inode concept and operations
    • File operations, Directory cache
    • Proc file system, Ext2/Ext3 file system (Structure, Directories, Block allocation,     Extensions) , File system Hierarchy Standard (FHS)
    • Editors (Vi & Emacs)
    • Introduction to Linkers, Loaders and Debuggers
    • API vs. System calls
    • System Calls
    • Initialization
    • Process management
    • Memory management
    • Communication
    • File system
    • Adding new System Calls
    • Linux Commands & Shell Scripting
    • Debugging applications
    • Practical Work-I
    • Multiprocessing & Multithreading
      • Decision Criteria
      • A Look inside a Process
      • Thread Creation & Destruction
      • Thread Synchronization
      • Process Creation & Destruction
      • Foreground and Background Processes
      • Zombie Processes
      • Signal Handling
        • Interprocess Communication
    • Using Signals for Interprocess Communication
    • Criteria for Choice
    • Catching Signals
    • Sending Signals
    • Kernel IPC Facilities
    • Shared Memory, Semaphores, Message Queues
    • Managing Kernel IPC Resources
    • Pipes, Pipe Lines
    • Named Pipes
      • Practical Work-II
      • System V (Threads, Message Queues, Semaphores)
      • POSIX (Threads, Semaphores & Spin locks)
      • An Introduction to Graphics in Linux

    Module # 4

    Linux Network Programming

      • Network Structures
      • OSI vs. TCP/IP model
      • Typical Protocols
      • LAN standards
      • Wireless
      • Protocols [TCP, UDP, IP (IPv4 & IPv6), ICMP, IGMP, ARP & RARP]

    Practical Work-I

    Socket Programming

    • What is Socket?
    • Client and Server Model
    • Socket API Interface
    • Connectionless and connection oriented protocols (UDP/TCP)
    • Algorithms and Issues in Client & Server software design
    • Socket Address Structures
    • Socket options
    • Programs on various client/server designs

    Practical Work-II

    Module # 5

    Device Drivers in Linux

      • Linux 2.4 & 2.6 device driver architectures
      • Character vs. Block devices
      • Polling and interrupts
      • Implementation
      • Module Management
    • Interfaces to modules
    • Version numbering
    • Adding/removing modules to the Kernel
    • Implementation details

    Virtual File System (VFS)
    Practical Work-I

    Network

    • Layer model
    • Network communications
    • Data structures
    • Devices

    Advanced Driver Programming

    • Linux Device Model
    • Playing with New Devices

    Bus Access

    PCI, USB & Serial
    Practical Work-II

    Module # 6

    Embedded Linux on ARM
    What is Embedded Linux?
    Why do we need Linux in Embedded Systems?
    Advanced RISC Machine (ARM)

    • High-speed Processors (8/16/32 & 64-bit Processors)
    • Introduction to ARM7/ARM9/ARM11
    • Architecture, Register Set
    • ARM Processor Core
    • Modes of Operation

    ARM Development Environment

    • Touch Screens
    • USB
    • LCD and many more…

    Practical Work-I
    Embedded System Booting Process

    • Building a Compiler-Tool chain
    • Building an Embedded Linux
    • Linux kernel-2.6(Configuration & Compilation)
    • Root File System Building Process

    Porting Linux Kernel & Root File System to ARM9 Board

    Practical Work-II

    Module # 7

    Real Time Operating System

    • Why RTOS is required?
    • RTLinux vs. Linux
    • Multi tasking, Intertask Communication
    • Intertask Synchronization & Mutual exclusion
    • Interrupts
    • Developing Applications using RTOS
 
 
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